As said by film critic Roger Ebert:
"Each film is only as good as its villain. Since the heroes and the gimmicks tend to repeat from film to film, only a great villain can transform a good try into a triumph." - Extracted from Wikipedia
In other words, many protagonists share similar traits, such as personality, looks and goals. Villains, on the other hand, are mostly unique from one another, even though they share the same "stereotype", such as two mad scientists but both have different ways in combating the protagonists.
For example, Green Goblin from the Spider-man series can be classified as a mad scientist, and so can Dr. Drakken from the Kim Possible series. However, Green Goblin is a more aggressive character, attacking Spider-man directly and cities little by little while Dr. Drakken is more passive and cowardly though scheming, making up plans that could terrorize the entire world in one go. Every villain is unique in at least one way and it is often hard to find two villains who are similar.
In addition, villains are generally the main cause of conflict within the story, hence the villain is the main drive behind the protagonist's goals and motivations.
In addition, villains are generally the main cause of conflict within the story, hence the villain is the main drive behind the protagonist's goals and motivations.
Stereotypes:
As with protagonists, villains have their own set of stereotypes and though there is a large number of them, I will try and list out the more common ones:
- Mad Scientist or just simply a madman
- Rogue AI
- Messiah Complex (Look at Sephiroth)
- Sentient Starship
- Ugly and/or powerful monster
- Huge Monster/Person
- Many more...
Tips:
If you wish to create a good villain, all it takes is a lot of creativity and realism. Unless your story is rather silly or for kids, your villain needs to be three-dimensional (having a background, personality, weakness like a normal person). Remember that even if the villain is a bad guy and thus, require almost no character development, a villain is still a character. Make them seem real. Here are some tips on that:
- Give him weaknesses. It may not necessarily be physical. Try a mental weakness instead, such as a psychological trauma or simply overconfidence.
- Give them a reason or a motive behind their villainy act. It is silly for them to be killing people for no reason.
- Give them a personality that easily identifies them. Making them a direct opposite to the protagonist is a good idea, like a foil.
- Avoid cliches and tropes, such as the villain doing the "evil laugh" while rubbing their hands together.
- Give them a background. They cannot just appear out of nowhere!
- If your villains are extremely powerful, explain where they get it. If possible, explain why they are not destroying the world with that power yet.
- Making your villains humorous, rather than being badass, is not a bad idea. In fact, it makes your story more interesting.
- When thinking of a villainy scheme, be as creative as possible. It is the factor that makes your villain unique.
Now, let's talk about a villain's fate. It is very common for villains to end up dying, either by the hands of the protagonists, their own backfired schemes or by other more natural means. Even if they aren't dead, they may end up incarcerated and hence, technically "dead" in the story. Rarely were villains given other fates, such as reformation or outright change of lives, negative or positive. Hence, it is pretty obvious how to make the fate of your villains original.
It is still acceptable for villains to die as chances are, your readers/viewers/players would want them dead. Regardless, a sudden twist of fate, such as redemption, could be startling, especially an insane villain. Of course, make their redemption or reformation meaningful and logical. Why do they want to redeem themselves? Why that moment of all times?
Anyway, that's all for this post. Good luck creating your ultimate bad guy!